Stay in touch
Vote for us on IndieDB!
Indie of the Year Awards
Last Trailer

Non-linear dialogue system

admin
admin

Non-linear dialogues is something every player would dream about. But is it possible? Yes it is.

It is always interesting and surprising in RPG games to see the dialogues where the phrases depend on the gender and skills of the character. Such dialogues require deep working through, but they are worth doing it. The dialogues need to change throughout the game and depend on the character’s actions. It’s nice to know that you’re changing the world around you, the attitudes of characters and their lives. While developing the dialogue systems we need to think through character’s history as well as their relationship with one another. Different options are possible depending on your character’s skills and gender. It is very important for the depth of the world to use intelligence parameter of a certain character while creating phrases for them. If a character is stupid, he will use simple phrases. When they become smarter, the dialogues change. And when he becomes an specialist in some area, new quest options appear. Most modern games really lack such approach. All of this will be realised by Skies developers in our new project. Be prepared, an exciting adventure awaits you.

0

Complicated Role System

admin
admin

For balance of players and classification of their roles we developed our own role system on the basis of several successful and familiar role systems. There 6 basic features: Strength, Agility, Intelligence, Endurance, Luck and Technology. Each of them is responsible for parameters of the character and also for his active skills and abilities. Each parameter has 3 active skills, which a player can upgrade getting experience. Active parameters influence the effectiveness of players action, usage of different items, weapons, clothes, skills. For example, the use of cold or light weapons, heavy armor, skills of camouflage or survival in the desert, when the player can produce more meat from wild fowl. When a player has a high Oratory skill, he gets new abilities in dialogues where he can persuade opponent. On low levels, if a player can’t use light weapon properly, he will have difficulties in shooting enemy because of wide dispersion

Abilities that depend on the major parameters also give the player various bonuses, such as new modes of using the weapon, which impact the character. However, the player receives such abilities not often, so it is necessary to consider which parameters of the character you should better develop. Passive abilities are improved with the repeated actions. They define how quickly the character can cope with the tasks such as production of something or repairing. When creating the role system we took into consideration the creation of multi-directional characters in order to raise the interest and provide complicated combinations in the team game. A character can also receive various injuries, bleedings, fractures which impact his game parameters too. Besides, the role system also takes into account the chances of getting injuries depending on the current character’s parameters.

0

Crucial changes… They happen

admin
admin

At first a project idea was MMORPG played from the third person with target detection for attack. This system and camera allowed to decide a question of resources and quality. For distant camera we didn’t need precise detalization of objects and textures what was convenient for small team. The same is true for the fight system- attack of detected target and attack come down to the fact that all calculations were made on server and result was returned to client part where players could see each other damages. Then the idea to make a free fight mode was introduced without camera change. As a result fight system became more complex and demanded a detailed checkout of hit of a player by another player and defence from hacking.
This system allowed to play a character as much as possible and to remind players about flexible role systems and at the same time attain dynamic fight. However idea of adding a view from 1st person appeared during development process and market research. This idea came recently and during long discussions developers decided to realize it against all problems.
Despite the fact that our team had to change graphics to make it more sophisticated, and to balance the fight system, developers managed to create a really good prototype to use in future. Now the fight system is preserved even when we switch from the 1st person perspective to that of the third person. FPS fight system is combined with RPG system – such flexible system depends on character’s role system and his/her abilities. All together it helps to create different roles for characters in the game world, which allows to form flexible teams with different players and making strategic moves in fights.

0

A little bit about game atmosphere…

admin
admin

Game atmosphere is one of the key factors. If anyone would ask me what atmosphere we’re trying to create, I would refer to the book “The SKIES”:

“Desert… This word puts many in fear, reminds of emptiness and hunger, gives birth to anxiety. Any person is free in a desert but at the same time it rejects the person’s freedom as such. Who is not afraid of being left alone in a desert? Who is not afraid of standing in the middle of a burnt prairie and smiling to the wind that carries sands? For a wanderer desert means life – the life that he lives and protects. Freedom of thought and action makes you real and you don’t have to hide your real self anymore. You are here, you are now and you don’t care what others think of you. You must survive and take every opportunity to do that…”
“Desert is like school: at first it teaches you elementary things without which you won’t be able to live. Then you start helping it, give it a chance to feel protected and not so lonely. And it is grateful to you, it gives you signs which help you not to lose your way, not to get into a trap. Desert is as lonely as any wanderer roving in it is. But if you can communicate with it, if you want to become a part of it, then you become its guest and it makes you feel comfortable.”

It is really great that we are working on the game having a book as a solig background… It gives understanding every designer, 3d modeler and animator what atmosphere should be like in the game. Can you imagine now how long was the way of the team to this project? Around 5 years ago was written the book… :) 1 year ago the team has gathered to bring this literal world into the game… and it took several months to finish the GDD and think over everything to every tiny detail… :) Excited? So we are! Let’s see what its going to turn into!

0

Why we are able to complete this project?

admin
admin
Some people write that it’s a yet another Fallout online, another effort to create a hit. And it looks like this when ambitious project is announced by unknown company. To record a video and say that we can make a strong world-class project is like to sell air we breathe. But we want to tell why we have started this project and what way we work up to it. We don’t do anything that we can’t imagine in reality. Gaming industry is hard and ruthless and we asked ourselves- why not to release a cool, ambitious project? Each year, indie companies and young teams bring out some great projects. And they do it because they believe in themselves and know where they are going to, and they know that they can do this project. Minecraft, Cossacks, Fallout finally – all these projects shook game industry, and anyone who believes in himself, who smiles to every new day, who defeats his fears and doubts can do the same.
The SKIES was thought over not by amateurs who call themselves game designers, who under the slogan “I assemble a team and become a director” spit saliva on the forums. The team worked up a long way to this project, and marched confidently towards this dream. Our guys released a lot of projects, they have a deep understanding of gaming industry and realisation of server-client solutions, graphic optimization of artistry.
This project gathered together professionals who want to turn into reality their idea.
This project will be completed. Soon, everyone will be able to try to find his SKIES.

 

0

The SKIES Community, we need your help!

admin
admin

Yes, we have a plan, a detailed game design document and everything required for the smooth game development process. However, have you ever met the game that was created without any change during the process? Being game developers, we can tell you for sure that this is impossible.

During the development process, every day we face many questions we need to resolve. The game world is huge with lots of dependencies and connections, so from time to time we get overwhelmed with arguments and discussions, trying to find the most suitable decision.

>Read More

0